Usage:
returnvar = getSkillInfo([SkillID or SkillName], index);

0	Id
1	Name
2	ClassID
3	Monster
4	Enhanceable
5	CostMult
6	CostAdd
7	ClassReq
8	AttackRank
9	ItemClass1	String
10	ItemClass2	String
11	ItemClass3	String
12	ItemClass4	String
13	ItemClass5	String
14	ItemClass6	String
15	Anim		String
16	MonAnim		String
17	AnimID
18	MonAnimID
19	SeqNum
20	Durability
21	Shiver
22	unused
23	UseAttackRate
24	LineOfSight
25	ItemEffect
26	TargetableOnly
27	SearchEnemyXY
28	SearchMonsterNear
29	SelectDead
30	SearchOpenXY
31	TargetPet
32	TargetAlly
33	Range		String
34	RangeID
35	AttackNoMana
36	ReqLevel
37	ReqStr
38	ReqDex
39	ReqInt
40	ReqVit
41	ReqSkillId1
42	ReqSkillId2
43	ReqSkillId3
44	CasterState
45	unknown, always -1
46	IsAura
47	pReqSkill1	ptr
48	pReqSkill2	ptr
49	pReqSkill3	ptr
50	State1
51	State2
52	State3
53	Delay
54	SkillPage
55	SkillRow
56	SkillColumn
57	IconCell
58	LeftSkill
59	ManaShift
60	Mana
61	LvlMana
62	Interrupt
63	InTown
64	Periodic
65	Finishing
66	Passive
67	Param1
68	Param2
69	Param3
70	Param4
71	Param5
72	Param6
73	InGame
74	Open
75	Beta
76	unknown
77	unknown
78	unused
79	ToHit
80	LevToHit
81	HitShift
82	SrcDam
83	unused
84	unused
85	MinDam
86	MaxDam
87	LevDam1
88	LevDam2
89	LevDam3
90	EType
91	EMin
92	EMax
93	ELev1
94	ELev2
95	ELev3
96	ELen
97	ELevLen1
98	ELevLen2
99	ELevLen3
100	Proper Skill Name (Locale based)
101	Item Description (Locale based)

